and figure out a way for you to transfer textures!!)īut by far one of the biggest most time-consuming parts of making a CGI comic, outside of making a base figure and rendering hundreds of images, is the posing and animating of the characters in the scenes. ( But not yet for the market for this, like promised, I will try to make a simplified version for the store, right after I do some improvements to the mesh. I can now safely say that Project E is ready for my comic. I spent the last part of 2014 modelling and rigging Project E, and up until today she still undergoes constant refinements on a weekly basis. Although Victoria 4 served me well and gave me a lot of pleasure, it was time to move on to a better, more detailed figure, tailored to my requirements. But before I could even think of rendering my new batch of comics, I needed a better figure to work with. A while back I bought two new machines to exclusively take up the heavy task of rendering all the images of my upcoming comics, and so that I can continue on other computers while they were busy. I need to set my environment up so that I can keep producing. As a result the transition to a new comic took long for me to re-adjust. What is taking so long? Every time I made a comic in the past, I learned something about production and saw where my workflow was slowing me down. Hey people! Exciting times! I've finally saved up enough to buy some very interesting gadgets that should help things speed up a bit, and also allow us to see Lali in true 3D!!!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |